Games, 3D and XR
81 use cases, 27 specialists
Game designer
AI assistant for game designers: game design document step by step
Puts together a game design document in Word from your idea: mechanics, player goals, inputs and outputs, edge cases, and a revision log.
AI for coming up with game mechanics
Lays out the core game loop, from seconds to weeks of play, and writes up each mechanic as a description with its purpose, rules, and failure cases.
Game balance with AI: progression and reward tables
Builds a balance table in Excel (progression curves, prices, rewards, cooldown times) and marks every number as a hypothesis until it has been playtested.
Level designer
AI for level design in games
Draws up a level document: the concept, the layout by zone, the playthrough flow, and a description of the blockout from which the team will build the level.
AI assistant for level pacing: tension and rest chart
Marks up the level in segments (tension, breather, exploration, combat) and plots a pacing chart to find sagging and overloaded stretches.
Encounter placement and environmental storytelling with AI
Compiles a list of the level's encounters with enemy composition, cover, and retreat routes and suggests environmental details that tell the story without cutscenes.
Game writer
AI for branching dialogue in games
Writes branching dialogue in Ink or Yarn format or as a table: lines in the character's voice, choices, and their consequences.
AI game writer: plot, characters, and world lore
Builds the plot and the structure of the world: character sheets with speech patterns and the world's history in layers, from the essential to what the curious will find.
Game quests with AI: quest chains and start conditions
Designs the quest system (quest chains, start and completion conditions, links to the mechanics) and writes up a document from which the programmers will build the quests.
Game economy designer
Game economy with AI: currencies, sources, and sinks
Describes every currency and resource in the game (where they come from, where they go, how they are exchanged for one another) and draws a flow diagram.
AI agent for calculating inflation in a game economy
Writes a Python model or an Excel spreadsheet, runs the economy forward over months of play, and shows where excess currency piles up and which sinks are missing.
AI for game monetization without pressuring the player
Links the economy to paid offers: breaks down what the player gets for money and checks whether an accidental paid advantage has appeared.
Game audio engineer
Adaptive music in games: AI assistant for audio engineers
Designs music that changes along with the game's tension: layers, transitions, parameters, and switching rules, with a description for FMOD or Wwise.
AI for FMOD and Wwise: audio project structure
Organizes the audio project by folders and event names and writes the code that connects FMOD to Unity or Unreal so that events are triggered from the game.
AI agent for optimizing game audio
Calculates the audio budget (the number of simultaneous voices, memory, and CPU load) and distributes it across mixer buses with voice-stealing rules.
Technical artist
Technical artist with AI: polygon and texture budgets
Draws up a table of technical budgets for characters, environments, and effects: polygons, texture resolution, levels of detail, and compression for each platform.
AI for writing shaders and game effects
Writes and simplifies HLSL shaders for PCs, consoles, and phones and explains what each one costs in performance.
AI agent for finding rendering bottlenecks in a game
Analyzes the profiler report, determines whether the GPU or the CPU is slowing things down, and writes scripts that check artists' assets before they reach the engine.
Blender add-on developer
AI assistant for creating Blender add-ons in Python
Writes a Blender add-on in Python that installs as a single file: a panel, buttons, and operators for your routine task.
Checking 3D models in Blender before export with AI
Creates a script that checks names, scale and rotations, hierarchy, and material slots before handoff and outputs a list of errors.
Automating Blender with scripts: batch export with AI
Writes a script for batch export from Blender to FBX, glTF, or OBJ with uniform settings for Unity, Unreal, or Godot.
Godot programmer
AI for GDScript: game logic in Godot 4
Writes game logic in typed GDScript (character, health, enemies, interface) and organizes it into Godot 4 scenes and nodes.
How to structure a Godot project: scenes, nodes, and signals with AI
Analyzes or designs the project structure: which scenes and nodes are needed, how systems communicate through signals, and what to move into autoload.
AI assistant for C# in Godot: interop with GDScript
Moves the heavy parts of the project to C#, connects them with GDScript, and explains where such a move is justified and where it is unnecessary.
Godot network programmer
Multiplayer in Godot 4 with AI
Builds the game's networking foundation: an ENet server, player connections, spawning of their characters, and scene synchronization through MultiplayerSpawner and MultiplayerSynchronizer.
Cheat-free online game in Godot: AI checks remote calls
Moves the game logic to the server, validates every remote call from the client, and assigns node authority so that the client cannot fake the result.
Lobby and matchmaking in Godot: AI assistant
Builds a lobby and matchmaking with Godot's built-in tools and, for browser games, a connection over WebRTC.
Godot shader developer
AI for 2D shaders in Godot: outline, flash, dissolve
Writes shaders for sprites and the interface in the Godot shading language: outline, hit flash, dissolve, and distortion.
3D shaders in Godot 4 with AI
Writes 3D surface and world shaders (water, grass, dissolve, volumetric fog) with parameters the artist can adjust on their own.
Post-processing in Godot and shaders for low-end devices with AI
Creates full-screen post-processing effects and checks shaders with the Godot profiler, simplifying them for phones and low-end GPUs.
Unity architect
AI Unity architect: how to structure a large project
Analyzes your Unity project and proposes a structure: loosely coupled systems, single-purpose components, and prefabs with no scene dependencies.
Data in ScriptableObjects: AI help for Unity
Moves settings and events into ScriptableObjects so that designers can change parameters in the editor without editing code.
Refactoring Unity code with AI: no singletons or god classes
Finds bloated manager classes and hard references between systems and splits them into independent parts using event channels.
Unity tools developer
AI for Unity editor extensions
Writes custom windows and inspectors for the Unity editor in C# that show the state of the project and make data easier and safer to edit.
Automatic asset import in Unity: AI assistant
Writes import rules that check names, set compression, and warn about budget overruns every time an asset is imported.
Batch processing in Unity and pre-build checks with AI
Creates menu items for repetitive operations on hundreds of assets and a build-time check that catches errors before handoff to testers.
Unity network programmer
Multiplayer in Unity with AI: Netcode for GameObjects
Builds a networked game on Netcode for GameObjects: server-side logic and bandwidth-efficient synchronization through NetworkVariable and remote calls.
AI assistant for Unity Relay and Lobby: a game without your own server
Integrates Unity Relay and Lobby so that players can find each other and connect without a server of your own.
Lag compensation and cheat protection in Unity with AI
Implements client-side movement prediction with server correction and server-side validation of player actions, where the client is not trusted.
Unity shader artist
AI for Shader Graph in Unity
Builds materials in Shader Graph with a clear node structure and parameter descriptions so that artists can refine them.
HLSL shaders for URP and HDRP: AI assistant
Rewrites heavy shaders in fast HLSL with URP and HDRP support and compares their performance cost.
Full-screen effects in URP via Renderer Feature with AI
Creates custom render passes in URP for full-screen effects and maintains a shared shader library with per-platform complexity limits.
Unreal Engine programmer
AI for C++ in Unreal Engine 5: Blueprint integration
Writes C++ systems for UE5 and exposes to Blueprint what designers will tune themselves, keeping an eye on memory and pointers.
Gameplay Ability System in Unreal Engine with AI
Builds character abilities, attributes, and tags on the Gameplay Ability System with multiplayer in mind.
Unreal Engine 5 optimization: Nanite and performance with AI
Analyzes where the project slows down and configures Nanite and geometry with their limitations in mind, explaining every change.
Unreal multiplayer architect
Replication in Unreal Engine 5: AI assistant for multiplayer
Sets up replication of actors and properties (Replicated, ReplicatedUsing, Replication Graph) so that only what is needed goes over the network.
Server-side multiplayer logic in UE5: breakdown with AI
Distributes the logic across GameMode, GameState, PlayerState, and PlayerController: what lives on the server, what the client sees, and where to predict movement.
Dedicated server for an Unreal Engine game with AI
Sets up the UE5 dedicated server build and helps analyze its load before release.
Unreal technical artist
Unreal Engine material editor: function library with AI
Designs a library of material functions for the world (stone, metal, dirt, wetness) with uniform parameters and a description.
Niagara effects in UE5 with AI
Builds Niagara effects (fire, smoke, sparks, magic) with limits on particle count and on GPU and CPU load.
Procedural generation in Unreal Engine 5: AI agent for PCG
Builds procedural generation graphs that place rocks, trees, and small props around the level according to set rules.
Unreal world builder
Open world in Unreal Engine 5: World Partition with AI
Configures the World Partition grid and streaming sources so that a large world loads in parts without hitches.
Landscape material in UE5: layer blending with AI
Builds a multilayer landscape material (grass, dirt, rock, snow) with height- and slope-based blending and virtual textures.
AI assistant: foliage and HLOD for a UE5 open world
Places foliage with procedural generation and builds HLOD levels so that distant objects do not pop in or eat up frames.
Roblox game designer
AI for creating a Roblox game: idea and game loop
Comes up with a core game loop for the Roblox audience, the player's progression path, and the first minutes of learning through play, and writes it up as a document.
Roblox game monetization: passes and products with AI
Picks paid passes and developer products for your game and lays out the prices and what the player gets for them, without tilting the balance in favor of paying players.
How to retain players in Roblox: AI analysis and improvements
Analyzes where players quit the game and proposes improvements: progress saving, daily goals, and playing together with friends.
Roblox programmer
AI for Roblox scripts in Luau
Writes server and client scripts in Luau and organizes them into modules with clear responsibilities.
Saving data in Roblox Studio: DataStore with AI
Implements reliable saving of player progress through DataStore, with retries on failure and migration of old data to a new format.
Protecting a Roblox game from cheaters with AI
Moves important logic to the server and validates there everything the client sends through RemoteEvent and RemoteFunction.
Roblox avatar creator
Roblox clothing with AI: T-shirts and pants
Prepares classic and layered clothing to Roblox requirements: the template, dimensions, and a texture check.
Roblox avatar accessories: attachment and checks with AI
Sets up attachment points and deformation cages so that the accessory fits correctly on all R15 body types and avatar scales.
Preparing an item for publication in the Roblox catalog: AI check
Checks the item's mesh, textures, and names against Roblox catalog requirements and makes a list of what to fix before submission.
visionOS developer
AI for Vision Pro app development
Writes a spatial app for visionOS in SwiftUI: windows, volumetric scenes, and gaze and gesture control.
Liquid Glass style in visionOS: SwiftUI interface with AI
Styles the interface in Liquid Glass: translucent glass backgrounds, ornaments, and attachments in volumetric windows.
3D content in visionOS: RealityKit and SwiftUI with AI
Embeds 3D models in the interface through RealityKit and sets up gestures on objects and spatial widgets that attach to walls and tables.
Metal 3D graphics programmer
AI for Metal programming: fast 3D graphics
Writes instanced rendering in Swift and Metal to display tens of thousands of objects at a high frame rate.
Visualizing large graphs in 3D on macOS with AI
Creates a layout of the graph's nodes (force-directed, hierarchical, or clustered) and renders it in 3D through GPU buffers.
Streaming a 3D scene from Mac to Vision Pro: AI assistant for Metal
Sends stereo frames from a Mac to Vision Pro through Compositor Services and adds object selection by gaze and pinch.
WebXR developer
Virtual reality in the browser: WebXR with AI
Builds a 3D scene in Three.js or A-Frame that opens in a headset straight from the browser, with hand, controller, and gaze input.
Augmented reality on a website without an app: WebXR AI agent
Creates an augmented reality scene for a phone browser: the model is placed on the floor or a table, and there is a fallback mode for devices without support.
Optimizing WebXR for different headsets and phones with AI
Troubleshoots input failures on different headsets and in different browsers and adds culling of what is not visible, levels of detail, and fallback behavior for low-end devices.
XR interface designer
Interface design for VR and AR with AI
Designs menus, floating panels, and interaction zones for a spatial environment and describes where and at what distance to place them.
Controls in VR: gesture, gaze, and controller scheme with AI
Lays out the input scheme (touch, gaze with pinch, controller, hand gestures) and fallback options for those who find the main method inconvenient.
Comfortable VR interface without motion sickness: rules and tests with AI
Draws up interface placement rules that take comfort into account and a plan for testing usability and learnability with users.
XR cockpit designer
Cockpit for a VR simulator: control panel design with AI
Designs a cockpit or control panel (yoke, levers, toggle switches, gauges): where everything goes and how the hand reaches it while seated.
Cockpit prototype in Three.js or A-Frame: AI agent
Builds a working cockpit prototype in the browser with A-Frame or Three.js, with controls that move only within set limits.
Sound and control feedback in VR: AI for training simulators
Describes the sound and light feedback for each control and checks the seated scene for the risk of motion sickness.
3D printing designer
AI for 3D printing: keychain from a sketch
Draws several keychain sketches from your description, builds the chosen one to dimensions in millimeters with lettering, and delivers verified STL and 3MF files.
Lettered sign for a 3D printer with AI
Builds a sign or tag with raised, recessed, or cut-through text at the size you need, checks printability, and delivers STL and 3MF files for the slicer.
How to turn a logo or image into an STL: AI agent
Traces the silhouette of a logo or drawing, turns it into a flat part (a coaster, stencil, or token), and splits it by color for multicolor printing.